![]() ![]() ![]() In my opinion, part of the success is that women play together in the family with their husbands and with their children."Īs families shelter in place because of the coronavirus pandemic, sales of Catan have climbed. I think these are actually factors that women like. Teuber has a theory about why the game became so popular. Catan sales surged after it was released in the United States in 1996 and continued upward, prompting him to quit his day job. Sales didn't taper off after a few years, as with his previous award-winning games. When it was released in Germany in 1995 - as Die Siedler von Catan - it was an instant hit. It took him nearly four years to reduce the game to a single island ready to be explored and developed by players (the sea exploration segment was later sold as an expansion of the original game). The first draft "was very big," he says, and it included multiple islands and ships filled with settlers exploring new lands. And this gave me the idea to create a game of exploration and of settling," he says. "I was fascinated that they sailed the open sea and explored new lands like Iceland, Greenland or America, and in my imagination I considered what will they do when they come to Iceland? They'll need wood, they'll need to harvest food. Then, in the early 1990s, inspired by the history of the Vikings and the Age of Discovery. His first games did well: He won three Spiel des Jahres awards, a coveted prize in the board game industry. It is a board game of trade and development where players compete for resources in a race to build settlements, cities and roads. "That was the very first step for the later development of Catan," he says.Ĭatan, once known as The Settlers of Catan, would become Teuber's masterpiece. ![]() He remembers playing it by himself, pitting one army against the other over a pretend-landscape of rivers, plains and mountains that he had fashioned at his family's home in Rai-Breitenbach, a German village located at the foot of a castle and surrounded by forest. "It was a tabletop game with wonderful painted figures, and you had to role the dice to fight against the others," Teuber recalls. It was a game of Romans versus Carthaginians. "Ah, so wonderful! There is adventure in this box!" "When I opened the box of the game, I liked the scent of the game," he remembers, inhaling deeply. In 1963, 11-year-old Klaus Teuber received a gift that would change his life: a board game. Celebrating the 25th anniversary of the game's launch, the elder Teuber has released an autobiography, My Way to Catan. Trade resources with other players, build up your colony and settle the island of CatanKlaus Teuber, creator of the popular board game Catan, with his son Benjamin Teuber, a managing director at Catan Inc.Easy to learn and play within 60 minutes.Contents: Catan Board Game - See description for full list.Part of the Modern Classics range celebrating the must-have titles defining the industry, it remains as accessible and enjoyable as ever, with a wide range of expansions and spin-offs available for a new generation of fans to discover.Ĭontents: 19 unique hexagonal terrain tiles, 6 coastal frame pieces, 9 extra harbour pieces, 20 wooden settlements, 16 wooden cities, 60 wooden roads, 95 resource cards, 25 development cards, 4 building costs cards, 2 special bonus cards, 18 number tokens, 2 six-sided dice and a wooden robber pawn Rolling dice to harvest those resources then making trades with their rivals, players develop their settlements into cities while building roads and hiring brave knights to defend their colony.Ĭatan won the coveted Spiel des Jahres (Game of the Year) award in 1995 and its worldwide success helped to usher in a new 'golden age' of board games. Players arrive as settlers on the island of Catan, rich with wood, stone, clay, wheat and sheep. First published in 1995, Catan has delighted millions of families across the world with its fun and easy-to-learn gameplay. ![]()
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